Always wanted to feel what Orvil and Wilber Wright felt at Kitty Hawk? Rebuild their plane and take it for a several meter flight! The application itself is relatively easy to master, but creating aircraft that are flight worthy is another thing altogether. If the 40 plus included aircraft and the ones you can download aren't enough, the included Plane Maker application will let you build aircraft from the ground up. Of course, this also means that any aircraft you can imagine can also be built and made available for flight, assuming it stands up to the laws of physics. The way the game was designed, any aircraft ever built can be easily modeled and made available for flight. We've got the Concorde for speed freaks, the F-22 Raptor for the Top Gun in you, Cessnas and other small aircraft, Boeing 747s, Huey helicopters, the SR 71, gliders and of course, the Space Shuttle. There are over 40 that come with the game and more can be downloaded for free. The saying "Variety is the spice of life" must be a credo for Laminar Research, because there is so much packed into X-Plane that it could easily have been a single game and several expansion packs. The physics are so well modeled that X-Plane is able to simulate flight on Mars, but more about that later. X-Plane's flight physics also handle the differences between subsonic and supersonic air flow, so aircraft respond appropriately whether they're going 90 knots or Mach 2. The result is a difficult to control Space Shuttle or the fluid movements of a Cesna. Every part of the plane, props, rotors, wings, and stabilizers, are broken down to determine the force on each piece and then added up to determine all the forces at work on an aircraft. This technique is usually used just to predict the forces on the propeller or rotor, but X-Plane applies it to the whole aircraft. X-Plane uses an engineering process called blade element analysis that is used by engineers to predict the performance of aircraft propellers and helicopter rotors. X-Plane has managed to capture that feeling perfectly, and the proof of it is when you switch to a heavy craft like a Boeing and the sensation is more akin to crawling through air, even though you're traveling at a higher speed. In small craft, it really does seem like you're floating. If you've ever been in the front seat of a helicopter or puddle jumper, you know what it's like to look out of the cockpit and watch your environment go by. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.There's a lot about X-Plane for players to love, there's even a few things to hate, but the heart and soul of this title and the thing that will get you hooked is the way the flight model feels.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this.
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